Review: Halo: The Master Chief Collection, by 343 Industries

This review was originally a series of tweets, which is why it is structured as it is.

This review was a part of my “Back Catalog” series in 2020, where I went back and achievement hunted in games that I had previously started, but not completed.

Next up on #BackCatalog is Halo: Master Chief Collection!

I only started playing Halo with Halo 3 on 360, so MCC was a good way for me to go back to Halo 1 & 2, which I hadn’t played before


I had 67 achievements in MCC from when I played it first. That sounds like a lot, right? A lot of games have less than 67 achievements in total!


Even with 0 DLC, Master Chief Collection has 400 achievements in the base game. The DLC adds 300 more, for a total of 700


So there are a lot of new achievements for me to pick up! In fact, I’ve got 27 new ones already.


Other things, Halo is hard. Like, a lot harder than I remember. I mostly played co-op before, which will be a big part of why.


Halo has great music - it’s an instantly recognizable score that MCC is very reverent of


I’ll be hunting through loads of easter eggs and collectibles, of which MCC has tons!


Swapping between original and remastered mode on the fly really shows you how much our expectations about games have changed as well. The level of detail in the remaster is astounding when seen side-by-side like that.


AI is another thing Halo does very well! There’s a visible cause and effect when you take out an elite and the grunts scatter.

Plus they keep killing me, so

Halo: The Master Chief Collection

By 343 Industries

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